
We want to gauge reception and feedback on these changes before we make them final for Live. All the changes implemented in this PTR are not in stone. We would love to hear more of your thoughts on these iterations.Īs we progress in this PTR, please be aware there may be periodic maintenances, outages, hotfixes, or minor patches. With this round of changes, we spent most of our efforts on the areas where the feedback was overwhelmingly unified as well as some areas where we may not have pushed hard enough for a meaningful change. We return to you with adjustments to those changes based on your thoughts, opinions, and survey answers. Thank you for your outpouring of feedback on some of the first changes made to Diablo 2 in over a decade. Fixed an underlying issue that caused the Druid's Shockwave skill to do an unintended amount of damage.Heroes of Sanctuary.Updated the tooltip for Enchant to better reflect the skill's effects.Fixed an issue where Fire Mastery 's bonus to fire skill damage didn't apply to the additional fire damage granted by Enchant on ranged weapons.Cold Mastery is now applied at 1/5 effectiveness after an immunity is broken.Fixed the tooltip for Multiple Shot to reflect the synergy bonus.Fixed issue where the +% Attack Rating on Power Strike was not being applied.Fixed an issue where Strafe was still doing 75% weapon damage after a previous balance change.Fixed an issue where Strafe was not applying bonus Attack Rating to attacks.Fixed an issue where missiles created from Martial Arts charge up skills would not gain the benefit of +% To Elemental Skill Damage modifiers.The Assassin's trap skills now benefit from -% to Enemy Resistance.This also fixes an issue where Paladin's Blessed Aim Aura would overwrite the Attack Rating increase granted by Amazon's Penetrate skill.Such as Flickering Flame 's Resist Fire aura from a mercenary overwriting a Paladin's base Resist Fire from their own hard points in Resist Fire. Auras from another player or a mercenary no longer remove passive bonuses granted by the same skill.Patch 2.6 introduces some fixes to Skills that previously were not working as intended, while others received some well overdue adjustments: General
